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As such the unit continues to do the same damage until dead just as before. each unit is still one unit, it is just shown as multiple units when on the battlefield for more visual flair. The game works exactly the same as the first two games. Show a group, have it diminish in numbers, but have it continue to deal the same damage, that doesn't make sense. Please check the Support Forums and Knowledge base for updates and don’t hesitate to contact us when you have trouble getting the game running smoothly on your equipment.ĭbemont wrote:Well, yes, the visual is a part of it. We are also looking for additional fixes for people having troubles with the online account system, folks getting the game to run through their routers, and compatibility with certain integrated Graphics Laptops / Tablets. This is just a start! We have many other updates and fixes in the works, including an option to disable observing multiplayer tactical combat between other players. Steam versions will update automatically, and a patch will be downloadable from GoG. This update should drop in the next couple of days. Previous/Next Button for Cities (added to the city header) graphics settings – fixed for the ‘Guest’ account. WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear)įrame Drops, particularly when having an army selected removed.ĪI Difficulty lowered for “Squire” – people dying in the first Elven Court mission is not good.ĪI Global Spell Disjunction Spamming is limitedĪI Leaving their walls less quickly in combatĭisabling of controller / joystick input to avoid camera drift For the first update/patch, which will go live in the coming days we are looking at the following items: We’ll release patches, free new features and dlc/expansion packs and we’re looking forward to implementing lots of feedback from the community. We’ve spent 39 months developing Age of Wonders III, and we’re planning on supporting the game for a long period of time. The dust is settling after launch so it’s time for an update! The team is very happy and humbled with the overall reception so far: reviews, sales, but most importantly we’re happy with overall fan reaction.
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